# HEARTLESS AUTUMN

![](https://notabug.org/Houkime/heartless_autumn/raw/master/screenshot/hascreen.png)

Made for the first jam i hosted, [https://itch.io/jam/fediverse-jam](https://itch.io/jam/fediverse-jam)
Itch: [https://houkime.itch.io/heartless-autumn](https://houkime.itch.io/heartless-autumn)

### Compile and run native

Install Rust, then:

```
git clone https://notabug.org/Houkime/heartless_autumn
cd heartless_autumn
cargo run
```
But.
On linux you might need macroquad deps.

```bash
# ubuntu system dependencies
apt install pkg-config libx11-dev libxi-dev libgl1-mesa-dev libasound2-dev

# fedora system dependencies
dnf install libX11-devel libXi-devel mesa-libGL-devel alsa-lib-devel

# arch linux system dependencies
 pacman -S pkg-config libx11 libxi mesa-libgl alsa-lib
```

### How To Play

Mouse-based.

Pick hoomans right from their huts.  
Throw them into the foorest.  
Fertilize the soil with their blood (blood not included).  
Blood is a lot of water. Eventually, it makes lakes.  
And blood with lakes borns monsters.  

So, basically, screw the decentralized community people has built.
With decentralized creepy green hell.
Score-based. Your actions very quickly lead to no hoomans left, but you need hoomans for blood.
Green jungles earn one point, lakes earn 5, and lake monsters are actually kinda slow so you might be able to toss additional
2 fellows. before they reach the final village.


Yeah, this is not the pinnacle of game design, BUT, I have learned new framework and a lot of new Rust, and whatever.
Had fun ^^
You have your fun too.
